7/13/2023 0 Comments Team unity logo![]() ![]() The target zoom (from 0 to 1) for the logo when it reaches the end of the logo animation’s total duration. This is the default setting.Ĭhoose this setting to configure the background and logo zoom amounts to modify the dolly effect. The logo and background zoom to create a visual dolly effect. Settings for how the splash screen appears and disappears on screen. This is the default setting.Ī dark version of the Unity logo best suited to display on light colored backgrounds. Settings for the color style of the Unity logo.Ī light version of the Unity logo best suited to display on dark colored backgrounds. The preview reflects the resolution and aspect ratio The relationship of an image’s proportional dimensions, such as its width and height. Select the Preview button to see a preview of the Splash Screen in the Game view. Important: If you have a Unity Personal plan you can’t disable this setting. Disable this setting to not display a splash screen at the start of your application. Settings for displaying the splash screenĮnabled by default. ![]() Textures are often applied to the surface of a mesh to give it visual detail. The image must be a 2D Texture An image used when rendering a GameObject, Sprite, or UI element. Set an image to use for applications that use virtual reality. Virtual Reality Virtual Reality (VR) immerses users in an artificial 3D world of realistic images and sounds, using a headset and motion tracking. Splash Image Player settings window Setting You can also use the SplashScreen API to control the splash screen settings. To configure the options for your application’s splash screen, open the Player Settings window (menu: Edit > Project Settings > Player > Splash Image). Note: Unity copies these options directly to the Package.appxmanifest file. However, if you use your own introductory screens or animations, this might take longer to appear because Unity has to load the entire engine and first Scene before it can display your own custom splash screen. More info See in Glossary of your application loads asynchronously in the background. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. It displays immediately while the first Scene A Scene contains the environments and menus of your game. The Unity Splash Screen is the same across all platforms. The Overlay Opacity setting has a minimum value of 0.5. ![]()
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